Three Members of the Sony Team Educated CRAS Students on its 360 WalkMix Creator Software
ony is not only one of the biggest names in music, but a global leader in multimedia technology and development. In the world of professional audio, Sony plays an important role as a developmental leader in the industry, as well.
As such, The Conservatory of Recording Arts & Sciences is proud to announce that it recently hosted Sony personnel as they conducted an advanced audio event centered on Audio Futures 360 WalkMix Creator software for CRAS students in the Studio D control at the school’s Gilbert, Ariz. campus.
“Sony 360 Reality Audio is a new immersive audio format for music, motion picture, video games, and any other immersive media,” said Kirt Hamm, CRAS administrator. “The 360 WalkMix Creator is the mixing and rendering system to create 360 Reality Audio content and deliverables, which is ideal for our students to learn as they prepare to enter the pro audio workforce.”
The visiting Sony Corporation of America team included Hiroyuki Komuro, a 30-year Sony engineer, Gus Skinas, president of Sony Super Audio Center & Sonoma Systems, and Minoru Tsuji, also a 30-year veteran in technology development.
“I was very impressed by the scope and professionalism of the CRAS program and hope to be involved again soon,” said Skinas.
Added Komuro, “I was impressed with everything I saw at CRAS at both locations. Its faculty and students are just great. I’m excited to collaborate with them again soon.”
The event was a huge success.
“We literally could not fit one more student in the room,” said Dave Kalberg, CRAS Game Audio/Mastering Instructor. “The door was left open and even the hallway was packed. Our students and staff really enjoyed the presentation, learning about the 360 WalkMix Creator technologies. I think it’s fair to say that everyone was extremely impressed with the results.”
Kalberg concluded, “These types of events are extremely important for students as well as staff and keeps CRAS on the forefront of education. Having CRAS students exposed to this level of audio technology is exciting, inspiring and gives them a higher understanding of audio engineering which will give them an edge in a very competitive industry.”
The Conservatory of Recording Arts & Sciences is composed of two nearby campuses in Gilbert and Tempe, Ariz. A CRAS education includes broadcast audio, live sound, film and TV audio, music, and video game audio, all taught by award-winning instructors who have all excelled in their individual fields, including sound reinforcement, audio recording and production, digital recording, troubleshooting/maintenance, and music business.
CRAS structured programs and highly qualified teaching staff provide a professional and supportive atmosphere, which is complemented by its small class sizes allowing for individual instruction and assistance for students in engineering audio recordings. CRAS has been providing quality vocational training in audio recording for more than three decades. The curriculum and equipment are constantly being updated to keep pace with the rapid advancements in the music and sound recording industries. CRAS’ course offerings and subject matter have always centered around the skills and knowledge necessary for students’ success in the audio recording industries.
The 11-month program is designed to allow every student access to learn and train in all of the Conservatory’s studios which are comprised with state-of-the-art audio recording and mixing gear, the same equipment used in today’s finest studios and remote broadcast facilities, including Pro Tools 12, API Legacy consoles, SSL AWS consoles, Studer Vista consoles, and much more. All students must complete a 280-hour industry internship to graduate from the Master Recording Program II that may ultimately lead to industry employment.
Article originally posted on RecordingMag.com